Tuesday, February 11, 2014

The Door

There was a loud CRACK as Gruffydd's great hammer struck home. The skull helmet of the Lizardman shattered and the great scaled creature dropped like a puppet with its string cut, lifeless to the ground.
Several of the lizardmen, now leaderless, sprinted down a dark hallway. The rest were trapped and fought like demons against the party.
Nemon skewered a few on his blade while the rest died from elven arrows.
There was no sound now except the heavy breathing of the group, and the constant drip of moisture on the stone walls.
Gruffydd searched the lizardman leader. Under his bone breastplate was an enormous ruby necklace. It was of ancient design. The gold necklace that held the ruby was woven like a great rope, and the ruby itself positioned to look like a great eye.
The party was exhausted. It was time to leave the Well of Souls once again, but how? The way back was blocked by the enraged Manticore. The only way left was down the passage the Lizardmen had taken.
They were down to their last few torches, whose light revealed a passage made from interlocked river stones. The sides were slick with moss, while the floor had been worn with use.
After a hard right turn, which the Dwarf Gruffydd guessed was north, they found a door at the end of a long hallway.
Miss Adventure whispered, "I don't know about the rest of you, but I smell a trap".


  1. Hmmm, if she "smells" a trap that must mean that there is probably poison involved . . . or just decomposing flesh?

    Hurry up with the follow-up episode, sir, it has been far too long since you last posted.

    -- Jeff