Tuesday, October 26, 2010

Interlude: Laramine


Laramine grew, as most from his village did if you were strong, smart, and had the stomach for it, to become a sea-raider.  The rest, to weak of body or mind, just became fishermen and reed-cutters, and started families.   Laramine came from a region off a far ocean coast named the Kraken’s Teeth, a series of tall pinnacled isles known for piracy and death, where any good merchant ship captain avoided unless he was headstrong or stupid.  As sea-raiders Laramine and his kinsmen spent journeys raiding coastal villages along the main coastlines, looking for gold and goods, or the occasional attractive maiden, although the latter was usually a short-lived fray, as the sea and adventure beckoned, while the maiden’s voice too often became shrill and that of a harpy.  Laramine’s family had been small, born to a father who had also been a sea-raider, and eventually lost his life doing just so; and a mother who herself had been one of the hapless stolen maidens, taken against her will from some now unknown fishing village long decimated.  Laramine had one sibling, a brother, ‘Salamel’, three years his junior, and with a temperament considered cold and ruthless even by a raiders standards.  Some had even ventured to use the word, evil.  This ruthlessness by Salamel propelled him to become influential as a leader, and many raiders followed his lead, with raids becoming more brutal, and focused on creating chaos and killing, and less about reaping gold and spoils to live on.  While accustomed to killing and a life of raiding, Laramine became intolerant of the new breed of raiders, and journeys for fresh plunder became farther and farther away.  There was no hint of honor or purpose in the attacks carried out, it was mayhem.  On a warm day, while the winds were blowing fresh salt air across the isles, Laramine gathered his sword, armor, and what few possessions he favored, and took a small sailed fishing boat and headed for the mainland coast, putting his life of sea-raiding behind him.  He sought a new course, looking for adventure and personal glory on solid ground.  There was so much more the mainland had to offer.  For several years Laramine roamed from village to village, joining small bands of adventurers, seeking hidden and rumored treasure, but as was so often the case personalities clashed, or the rumors were just that… rumors, and as always he moved on, looking for a better fit, trusting only in himself, wary of most.  Finally in the 28th year of his life, he happened upon a town simply called ‘Wall’, and in a small smoke filled tavern, with a one-eyed barkeep, he met an odd band of adventurers, Dwarves, a thief, an elf, a human, with backgrounds not so dissimilar to his own.  This group of personalities intrigued him, as did the untamed land beyond the wall, and the rumors of treasures and creatures unheard of.  Maybe, just maybe, Laramine had found a place he could stay a while.

Side note:  This character belongs to Scott, a.k.a. JrGMan. He was one of the first people I ever played D&D with. Many moons spent in his basement spilling monster blood with his PC, Rasputin the Massive. It's nice to have him back in the fold.
I have my PCs randomly roll for a "secret background". Laramine's was "sibling a force for evil the world".

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